Multi-game clans are the latest innovations by online gamers. People will join these clans through a game such as World of Warcraft without knowing what they are. Then they will be pulled into a Ventrillo server and the rest is history. People realize that they can play WoW with this guild, but also play Counter Strike: Source with them as well. Multi-game clans are similar to governments. Each has a different system running. Most of them have ranks so that the more you play the higher you aspire. This keeps the new members around and playing. Some run in the form of Anarchy and some in Aristocracy. Clans can have one absolute leader with a higher staff that is above single games, then each game (or so called division) has a leader. Most clans will have two leaders for each game. Recruiting is a key part to staying alive as a clan. A clan is nothing without members. This key point is what makes "clanning" so cutthroat. Clans will stop at nothing to get members. One method is stealing from other clans.; To start a clan you must have a loyal following already because is not it is likely that your members will be taken by a clan that has more members which gives it more resources. More members means more divisions, better website, and more game servers. This is more incentive to switch clans.
I have been in and ran many clans myself. I was once that person playing Guild Wars, and the ad was too good to be true. It turned out that I was about to be in a terribly run anarchy. I joined and a year later I was one of the top ranking officers in my division and the next day I was in a new clan. I was in absolute disgust for the co leader of the division. I wrote a nasty post on the forums and am now banned from the clan. This is just another day in the life of a clan. People quit and leave all the time. The main reason I left that clan is because I got a better offer. I was offered partial leadership for another clan. It was only partial leadership because we changed the anarchy system. I devised an idea to make a Council of Elders. About ten people sat on the council and it consisted of an appointed Council Head who was in no division and the other nine members were division leaders. Each council member had a “squad” or group of members who voted on issues. The Council member would take their cote and his into effect when voting for an issue on the Council. This sounds great on paper, but the Council Leader was a mistake. He took over as the dictator. The Council Leader was not my idea, but the making of the Council. This clan soon fell apart. I jumped around here and there, but I never really stayed at a clan. I am solo for the time being, but I have always boggled the idea of starting a clan. I decided that it is too much drama so no thanks.
Multi-game clanning is a very good way to meet fellow gamers and play new games. Be wary though. Make sure you get into a stable system, like my first one, and don’t pick fights…like my first one.
Digital Foundry : Doom: The Dark Ages is now receiving its path tracing upgrade on PC, so Alex and John tested it versus the standard RT graphics - and found some surprises.
The PC version is still on schedule but the console versions have been delayed.
There are many exciting updates this month for Xbox. Copilot for Gaming is available now for early preview on mobile and will be coming to PC soon. Xbox PC app introduces a wave of new updates: Aggregated gaming library gives players quick access to games from Xbox, Game Pass, and other leading PC storefronts, and with publisher channels players can browse their favorite franchises. Updates for the Xbox Console includes customization for Most Recently Used, free-to-play benefits, Game Hubs, and dialog improvements for game saves.
"Players can now hide system apps, pin favorites to the list, and reduce the number of tiles displayed. This update is part of our ongoing effort to make Home more personal, flexible, and responsive to feedback."
This is welcomed, i like a less cluttered home screen.
I was in a multi-game clan for quite a while (actually, I'm not sure whether I still am or not) but I stopped dedicating my time to it, because I'm mostly the kind of person who goes online to play for fun. Clans are good and all, but when you take them seriously, it defeats the whole point of why we play games in the first place.
and too true, reminds me of all the guild drama over the last couple of years :P
i thourght most clans were multi-game!? Go ridiculous would it be to have seperate clans for each game?